Spiritual Forest
Spell Continuous

Spiritual Forest

  • View:
  • 3305




Each turn, the first face-up Beast, Beast-Warrior, or Plant-Type monster you control that would be destroyed by battle, is not destroyed.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
34± 6/ 100
Power Score
Intrinsic 35
Deck 33

Spiritual Forest — Power Evaluation

Final Score: 34 ± 6 · Confidence: Medium

  • Intrinsic: 35 · Deck: 33 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Spiritual Forest is a Continuous Spell whose only function is to save the first face-up Beast, Beast-Warrior, or Plant monster from battle destruction each turn. It is easy to slot (1 copy in each observed deck, generic type requirement) but it builds nothing on its own, generates no card advantage, and provides zero opponent-facing disruption, so it only converts into a narrow defensive trick. The card's high ATK-free nature and lack of bodies earn it nothing here; it scores on splashability alone, and its battle-only protection is trivially answered by any backrow removal.

Axis scores

Axis Score Evidence
Accessibility 40 A generic Continuous Spell that can be run in any Beast/Beast-Warrior/Plant deck, but the evidence shows no search/tutor route, so it is only as live as a hard draw (inferred).
Combo & Conversion 15 Text grants only battle-destruction protection; combo data shows 0 appearances, starter role 0, and it adds no bodies or extensions (observed).
Resource Economy 20 It is functionally a minus-one with no draw, search, or GY refuel, offering no measurable net card advantage (inferred).
Effect & Interaction 28 The effect is purely defensive battle protection and does not disrupt or negate any opponent action, making it a situational soft effect at best (inferred).
Material Utility 5 As a Spell Card it provides no body, Level, Attribute, or name to convert as material even conceptually (verified).
Resilience & Flexibility 25 Being a Continuous Spell, a single backrow-destruction effect removes it, and it only functions during battle on your turn (inferred).
Deck-Building Efficiency 45 It is a near-free 1-of tech with no garnet risk and two observed homes (Melffy, Tri-Brigade), though it consumes a slot for a low-impact effect (observed).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Floodgate/Control. Intrinsic ≈ 35, Deck ≈ 33, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic type requirement (Beast, Beast-Warrior, Plant) fits several existing decks without archetype locking
  • Near-free 1-of that never bricks as a combo garnet
  • Reusable battle protection that renews each turn

Weaknesses

  • Battle-destruction protection only — does not stop effect removal, negation, or targeting
  • Provides no card advantage, bodies, or combo extension
  • Trivially removed by any backrow destruction before the Battle Phase it protects
  • Narrow: only helps the first qualifying monster each turn

Counters / choke points

  • Mystical Space Typhoon / Twin Twisters / Cosmic Cyclone (backrow removal)
  • Any effect-based removal that does not destroy by battle
  • Cards that negate or prevent Spell activation
  • Non-battle removal such as banishing or returning to hand

Best use

Defensive battle-protection tech for Beast/Beast-Warrior/Plant boards. Decks: Melffy, Tri-Brigade. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: each turn the first face-up Beast, Beast-Warrior, or Plant monster you control that would be destroyed by battle is not destroyed.; Card is a Continuous Spell with no ATK/DEF and no archetype.; Legal in TCG, OCG, MasterDuel, DuelLinks.
  • Observed: 4 recent decks ran it, all in main deck at exactly 1 copy.; Split evenly across Melffy (2) and Tri-Brigade (2).; 0 combo appearances recorded.
  • Inferred: Generic type requirement makes it splashable in Beast/Beast-Warrior/Plant decks.; Single backrow-removal effect removes it before it can matter.; No search route is evidenced, so it is only live as a hard draw.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no starter-count or power-index data to corroborate deck resilience











https://metaduelist.com/
Top